Uploading One Ark Server to Another Host

This guide volition prove y'all how to take the files from a single player ARK: Survival Evolved game, and set up them upwardly on a Nodecraft multiplayer defended ARK server.

Once installed on a multiplayer server, your friends will likewise be able to join and make their ain characters likewise, and yous volition also withal keep all the progress you fabricated in your single histrion game. You will still keep all the levels on your character, all the buildings you lot built, and all the dinos you tamed.

Detect your Single Thespian ARK: Survival Evolved Files

On the computer where yous've been playing a single actor game, start up the Steam Launcher. In your game library, discover ARK: Survival Evolved in the game listings, and right click on ARK: Survival Evolved.

In the small-scale pop-up carte that appears, click on "properties" at the bottom.

A view of the control panel UI for steam, showing how to view the properties for Ark

On the new window that appears, click on the tab along the top of the window labelled "Local Files", and then click on "browse local files"

The properties window on steam for the game Ark

And here y'all will detect all the files for the Ark game client on your local computer, along with the single role player save information.

A view of the local files for an installation of Ark

Finding your Salve Game Information

In the files on your local calculator for your unmarried player game, click on the binder shootergame. Inside that binder, volition be a folder called saved. That binder contains the save game data for your single player game, and the config files.

In that location volition be folders for each of the maps you've been playing on in single player. Each map folder contains it's own carve up player and tribe information, for each histrion or tribe created on that map.

If y'all've just been playing on TheIsland map, so the folder labelled SavedArksLocal contains TheIsland map. If y'all've been playing on any expansion maps, then there volition exist a folder that begins with that map name besides.
A Ragnorak map will be in a folder called RagnorakSavedArksLocal for example. Procedurally generated maps will be in a PGArks folder.

Below is a sample screenshot of some of the files commonly establish in the SavedLocalArks binder, with "TheIsland" map.

The save files of a single player ARK game

LocalPlayer.arkprofile is your main histrion save information in the single player game.
LocalPlayer.profilebak is a fill-in copy of your character information made by the game automatically.

XXXXXXXXXX.arktribe is your tribe data, which gives your ownership of all your dinos and structures. XXXXXXXXXX.tribebak is a backup copy of the tribe information fabricated automatically by the game

NOTE: The XXXXXXXXXX in the Ark Tribe file names is the "PlayerID" which is an internal ID number used by ark. This is completely different from your Steam64ID number (if you're non familiar with what a Steam64ID is, nosotros become over that in a section later on).

TheIsland.ark is your chief globe save.
The files that brainstorm with TheIsland followed by numbers are previous saves made when you lot exited and close downwardly your single actor game.

If you've fabricated whatsoever paintings on a map, they are independent in the ServerPaintingsCache binder.

Files to Re-create and Move

To transfer your graphic symbol, tribe, and world, you volition demand LocalPlayer.arkprofile, XXXXXXXXXX.arktribe, and the map save (in virtually cases, TheIsland.ark), and all the files in your paintingcache if you lot want to bring those too.

Some of those files will demand to be altered, only yous will need those as a starting point.

In the Config files folder inside Saved, you lot also might desire to copy the config files GameUserSettings.ini, Game.ini, and Engine.ini. You won't be able to use those config files as is, but y'all might need the information inside of them afterwards on.

Setting up your Nodecraft ARK Server

On the dashboard of your Nodecraft account, create a new instance and choose ARK: Survival Evolved to be installed.

When it's done with the installation, you need to brand the server ready for your single player game to be uploaded.

Install the matching mods on the server

If you were using any Steam Workshop mods on your single player game, then you will demand to install those onto the multiplayer server before you endeavor to load the save file from your single player game.

If the mods aren't already installed, when it loads the relieve file from your single histrion game, all the modded content will be removed. Any items, engrams, dino'south, or edifice items added by mods is stripped out on loading, if the mods aren't already installed. If y'all built your unabridged base with "Structures +" building blocks for example, you can find the entire base of operations gone, and dino's floating in midair when y'all load into the save. Installing the mods beforehand should permit the relieve file to load correctly, and items won't be missing.

We take a guide on how to install mods on your Nodecraft server. https://nodecraft.com/support/games/ark/adding-mods-to-your-ark-survival-evolved-server

Modify the config files

Don't try to copy the entire config files directly from your single player game, that is probably going to end in disaster. Major disaster. At that place are settings specific to a multiplayer server, that aren't in the unmarried role player server config files.

It'southward best to use the config files from your unmarried player game only every bit a guide, and manually copy the private settings over, one at a time - yes, I know, I know. It's gonna have a while. There's a way to make copying the settings a little faster though, in that location is a search feature!

When you are editing the config files in the Nodecraft file manager, if you hold ctrl and press f, y'all open a search window at the top of the window where yous are editing the config file. Type in a part of the name of the setting yous want to find, and it will highlight it throughout the config file. This makes it much quicker to find settings so y'all can modify them.

Uploading the files to your Individual Dedicated Server

The files you copied before need to exist moved to the ShooterGame/Saved/SavedArks binder on your individual Nodecraft ARK: Survival Evolved server.

We recommend that yous "nil" the file upward using a nada utility before you endeavor uploading them. Yous can either user the elevate-and-drop feature in the file manager of the Nodecraft control panel, or you can use an FTP programme to move the files to the server.

Rename Player Contour

In the map folder for your unmarried role player game, the thespian information for your grapheme is only called LocalPlayer.arkprofile. On a multiplayer server, each thespian needs a different label (they can't all exist called LocalPlayer).

On a multiplayer ARK server, each role player'south profile is labelled by a unique ID number on Steam called the Steam64ID. If you don't know what your Steam64ID number is, we have a guide on how to observe that out for Steam business relationship. https://nodecraft.com/support/games/ark/how-to-quickly-find-steam-id-numbers

NOTE: The Steam64ID is dissimilar then your "PlayerID" which is an internal ID used by ARK.

In one case you have your Steam64ID, rename your LocalPlayer.arkprofle, and change the LocalPlayer part of the file name to your Steam64ID.

Practise NOT rename the .arktribe File

The file that contains your Ark tribe information, which has x digits and ends in .arktribe, should not exist renamed with your Steam64ID. That 10 digit number is your UE4 player ID number, used internally past Ark. If you lot leave information technology lone, the game should be able to effigy out that you belong to that tribe, and automatically include yous when you lot load into game. If y'all rename information technology to your Steam64ID, information technology will definitely NOT work, and you won't exist a member of that tribe when you join (and none of the buildings or dinos volition belong to you).

Load into your Game

If everything has been washed right, you should exist able to connect to your muliplayer ARK server, and the game volition check your Steam business relationship, so find the .arkprofile that matches your Steam64ID.

When you load into the server, yous should run across the same world from your single thespian game, with all the buildings you lot built, and all the dinos you take tamed! Y'all should also automatically be part of the same tribe you were before (the but tribe that existed on your single thespian game).

Sweetness. At present you lot tin get back to the fun stuff, actually playing the game!

Note on Single Player Settings

When you get-go a single player game in ARK: Survival Evolved, time only passes while you're actually playing, and stops when you shut downward the single player game. This would cause some activities similar growing crops and taming dinos to take extremely long times to consummate.

In single actor, adjustments are automatically made to speed those processes upwardly. Crops grow faster, food spoils faster (then you get that rotten meat to make narcotics), and tames take less time. In unmarried player information technology takes significantly less food or kibble to complete a tame, and you lot volition utilize simply a fraction of the tranquilizing arrows/darts, taming nutrient, and narcotic shown in the ARK wiki, or Dodorex online taming guide.

When you copy your single role player world to a multiplayer server, with the stock settings, you won't have those adjustments anymore. And so merely be aware that tames might have fashion more resource so you were used to using before.

If you're thinking of adding those unmarried role player adjustments back to the multiplayer globe, exist aware that they take huge effects on a dedicated server that'due south running continuously 24/7. Food volition spoil so fast, that you lot'll log on the adjacent day to find half of it gone. Increased taming rates can mess upwardly properly imprinting a babe dino, and imprinting gives a dino +20% bonus to all of it'due south stats, +30% to damage output, and -30% to damage taken when you ride it. Missing out on that would suck.

Fifty-fifty only playing in unmarried actor mode, you lot can take some dinos reach full growth before the last imprinting timer runs out, pregnant you can't fully imprint them.

Issues with ARK Tribes

Sometimes when you follow the steps above, when y'all join the game, you will find all the stuff there: your world is there, and all the structures y'all congenital, and dinos you tamed in your single player game are at that place...

Simply you can't practise anything with any of it. You lot aren't part of the tribe anymore, and none of it "belongs" to you at present. Yous can't open any doors, boxes, or ride the dinos. If dinos were left on "ambitious" or you hit one of them, they'll attack you instantly.
This sucks. A lot.

In that location's a ready for this though. You tin can use admin commands to takeover the old tribe and get control of all your stuff back. Beneath are the steps to do that.

Enable Cheats on your Server

Connect to your ARK server. When you load into the game, hitting the tab key to open the console window in game.

Enter the following control to activate "cheats" in game. Y'all demand to have set an admin password for your server beforehand to plow on cheat fashion:

          enablecheats (admin password)        

The admin password for your server tin be prepare on the Nodecraft control console on the "Game Settings" tab, then the "Advanced" tab. Make sure to hit the relieve push button at the bottom of the page later on, and then restart the server. You can also set the admin countersign in the GameUserSettings.ini file likewise.

A view of the nodecraft control panel showing how to set the admin password for a server.

If done right, you are at present an admin!

You can test to make certain you're an admin by hitting tab once more, and typing crook fly. You should see a message that you "feel lighter", and when you hit the spring central y'all will ascension into the air. Type cheat walk to turn off fly way if you want subsequently.

Utilise the SetCheatPlayer Command

Hit tab again, and type this command (Notation: for this command, you don't have to type cheat or admincheat before it as you practise for nearly cheat commands):

          setcheatplayer 1        

or

          setcheatplayer true        

This turns on a special view in game that shows y'all a ton of information in an onscreen HUD.

A view of the game ARK showing setcheatplayer turned on

Now when you look at any structure that belongs to a tribe, y'all will encounter a "Team" number towards the bottom of the screen, like in the screenshot in a higher place.

That is the UE4 ID in ARK for your sometime tribe. You volition demand that information for possible fixes. To turn off the HUD, use the aforementioned command setcheatplayer but with nothing or false afterward it.

Use the TakeTribe Command

Use the admin command taketribe to automatically have ownership of everything in that tribe (the one that used to vest to you in your single player game), with the following command:

          cheat taketribe (tribeID)        

tribeID is the team number from the previous section, where y'all turned on the setcheatplayer HUD.

Wham. All the stuff from the former tribe is at present yours again.

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Source: https://nodecraft.com/support/games/ark/uploading-your-single-player-world-to-your-private-dedicated-ark-server

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